Apr 10, 2011, 11:19 PM // 23:19
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#321
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Pre-Searing Cadet
Join Date: May 2009
Guild: Geek Wars
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Quote:
Originally Posted by Dzjudz
You have already indicated the greatest problem of playing a support role with heroes: heroes aren't really proactive fighters without some guidance. The best tip is probably that on your monk you might be better off playing a smiter. Otherwise, maybe something like an AP Boon-Prot will allow you to call targets for your heroes, this is especially helpful with Discord heroes. I find AP Boon-Prot fun to play as well (trying to get out as many Selfless Spirits + Aegises + Seeds of Life with AP ), but you may find otherwise. If you want to stick to a pure support role, you might consider switching your Discord heroes for something else.
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Thank you for your answer!
AP Boon-Prot looks very fun indeed, I had not thought of. I'll try it ! But actually if i want to stick to a pure support role, what can I redeem my 3 N Discord for? What are the other teams that are different from the Discordway and can be more efficient for me?
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Apr 11, 2011, 12:11 AM // 00:11
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#322
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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I'd say: 2 rits (SoS and ST), 2 mesmers (Panic/ESurge and Ineptitude), an MM (AotL/Jagged Bones), a curse prot necro and a 7th optional hero such as a commandagon or a dedicated resto necro.
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Apr 11, 2011, 03:44 PM // 15:44
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#323
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Pre-Searing Cadet
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I've only recently come back and just started playing around with the 7 hero groups and i still have some elites to capture but i generally go with a modified sabway 2 mesmers (panic and ineptitude) 2 warriors (100 blades with bleed/deep wound) and a SF ele.
Depending on which character i'm playing i'll replace one of those or drop one of the war/mes/ele, and normal mode is a piece of cake, only tough part so far was 3 dolyak masters with a 6 man group (1 war and 1 mes) but still made it through.
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Apr 11, 2011, 04:42 PM // 16:42
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#324
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Ascalonian Squire
Join Date: Dec 2009
Location: The Netherlands
Guild: The Edge of Insanity [EDGE], a quite desolated guild.
Profession: D/
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Quote:
Originally Posted by Third
Thank you for your answer!
AP Boon-Prot looks very fun indeed, I had not thought of. I'll try it ! But actually if i want to stick to a pure support role, what can I redeem my 3 N Discord for? What are the other teams that are different from the Discordway and can be more efficient for me?
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Triple smite monk, Necrithealer, Panicmes, Ineptitude mes, SoS/SoGM spirit wrangler hero
but that's just me loving RoJ on call (when you want them to target a certain enemy and only that enemy, hotkey the buttons for their RoJ's, disable them on their bar, target, use the hotkeys - works against Abaddon as a 1-chain KO)
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Apr 12, 2011, 09:40 PM // 21:40
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#326
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Frost Gate Guardian
Join Date: Jan 2009
Profession: A/E
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if your just vanquishing then that is to much defense. way to much.
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Apr 12, 2011, 10:03 PM // 22:03
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#327
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Ascalonian Squire
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yea its only for vanquishing.. what would u change??? my mind isnt as broad like it use to be lol
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Apr 12, 2011, 11:27 PM // 23:27
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#328
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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Get rid of Discord. Put in ER protter, Orders and either a Mesmer or a MM. The Commandagon needs GftE and Anthem of Envy. Prolly should get rid of the Motigon and grab another Commandagon, too.
Also, having a hero carrying Anthem of Flame to keep up your AR = win.
In case you don't micro (which I imagine you don't), ST > SoGM. With ST on your communing hero's bar, you can slot in Shelter. Enfeebling Blood is not needed when you have Anthem of Weariness.
What you basically did was to throw Discordway, half-Spiritway and Racway together. While you certainly could've picked worse pvx bars, this shouldn't be your mentality when you make a 7h team.
Last edited by Haggis of Doom; Apr 12, 2011 at 11:31 PM // 23:31..
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Apr 13, 2011, 03:49 AM // 03:49
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#329
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Ascalonian Squire
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ah thanks for tip...
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Apr 13, 2011, 06:23 AM // 06:23
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#330
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Desert Nomad
Join Date: May 2006
Profession: N/
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I'd take Dual "Fall Back!"'s over Anthem of Flame if I had to choose between the two. Anthem of Flame works on Spirits, but as an AR maintainer, you need to stop to use it. "FB!" also gets you to the next mob faster and makes sure your minions are at least healthy enough to survive a casting of Death Nova.
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Apr 13, 2011, 06:26 AM // 06:26
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#331
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Furnace Stoker
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Quote:
Originally Posted by Kaida the Heartless
Anthem of Flame works on Spirits,
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I dont think that is true. Anthem of Flame only works on party members, not allies.
Last edited by Daesu; Apr 13, 2011 at 06:28 AM // 06:28..
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Apr 13, 2011, 06:28 PM // 18:28
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#332
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Academy Page
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Correct, Anthem of Flame works only on party members.
The build will get you through all areas no problem, but as a personal preference I stay away from spirits in a vanquishing build. Vanquish battles are very brief and just outside of reach from each other (vs mission 'epic' battles which tend to be longer and stationary), so spirit heroes are on constant strain in terms of recharge and energy. It's up to you though, especially if you need to power Spirit Light.
Not mandatory, but a spike heal such as Spirit Transfer in place of your third Kaolai could save you some deaths. When a party member is literally about to die but Mend and Light are on recharge they drop and waste Kaolai anyway.
4 res is overkill for Vanquish, especially since you don't permanently party wipe back to outpost. 3 seems to be the golden number for reses.
From my experiences, Recovery is not worth it b/c heroes will spam Mend until all conditions are gone anyway.
I don't think I see any hex removal, 2 Hex Eater Signets is more than enough and can easily fit on any hero not using their secondary yet.
2 Enfeebling Blood may be overkill since it's both aoe and short recharge.
2 Fall Backs! is a godsend in vanquish builds, nearly permanent IMS.
Last edited by SongOf; Apr 13, 2011 at 06:30 PM // 18:30..
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Apr 13, 2011, 07:37 PM // 19:37
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#333
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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So the general consensus is for the most effective AI/heroes team most commonly consists of at least the following 6.
3 discords, the meta/wiki version typically.
1 SoS support (I go Rt/Mo and bring two hex removals for giggles)
1 panic mes with hex eater sig for cover
1 ineptitude spammer mes
I play a paragon so the million dollar question, what's a great offensive hero build to go with this combo?
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Apr 13, 2011, 08:12 PM // 20:12
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#334
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Great offense w/o use Mes(already taken)?
My ideas:
-RoJ(Aoe dmg, hex+cond removal, can slot some nice utility).
-2nd Rit(probably SOGM).
-Umh...maybe Derv or War, with proper build? Meele AI sucks, so it isn't that reliable for dmg.
If playing NM stuff...Ele?
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Apr 13, 2011, 09:58 PM // 21:58
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#335
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Pre-Searing Cadet
Join Date: Feb 2011
Guild: Epic Fails
Profession: R/
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hi, i'm just looking for some impressions/suggestions, it's the first time that i post a build here.. i've tried it in some areas, but not in elite/high end HM, and i usually play it with a melee or barrage ranger. here's the build:
thank you for any suggestion!
Last edited by Alex_Sinter; Apr 13, 2011 at 10:10 PM // 22:10..
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Apr 13, 2011, 10:02 PM // 22:02
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#336
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Alex_Sinter
hi, i'm just looking for some impressions/suggestions, it's the first time that i post a build here.. i've tried it in some areas, but not in elite/high end HM, and i usually play it with a melee or barrage ranger. here's the build:
thank you for any suggestion!
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I'd add PS over Convert on the MB and theres not much point in bringing soothing, other than that I can't see any major issues with it.
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Apr 13, 2011, 10:09 PM // 22:09
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#337
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Pre-Searing Cadet
Join Date: Feb 2011
Guild: Epic Fails
Profession: R/
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Quote:
Originally Posted by Outerworld
I'd add PS over Convert on the MB and theres not much point in bringing soothing, other than that I can't see any major issues with it.
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thank you! soothing was a mistake i made with pawned, sorry :P i'll edit the build
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Apr 14, 2011, 06:29 AM // 06:29
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#338
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Desert Nomad
Join Date: May 2006
Profession: N/
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Quote:
Originally Posted by Daesu
I dont think that is true. Anthem of Flame only works on party members, not allies.
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Got me. My mistake.
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Apr 17, 2011, 04:44 AM // 04:44
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#339
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Ascalonian Squire
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So i have been doing DoA HM lately with this build. I did everything except aargh and the fury because i aggroed 3 titan mobs in the 5th room and died. Originally i ran a communing rit, but the defensive spirits didn't synergise too well with the minions so i dropped it in favor of the ER. But still the team is quite fragile especially at To the rescue! and foundry 3rd room and its survival depends more on luck than anything else(interestingly putrid explosion helps a lot at To the rescue!, it wasn't even close without it, but now usually only 4-5 monsters survive and wipe us out). So i would appreciate any suggestion because i have no idea how the build could be improven..
btw all heros have mayor runes(I'm not sure if its worth the health loss) spears and doa shields and the necros have +10 armor insignias
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Apr 17, 2011, 10:09 AM // 10:09
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#340
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Ascalonian Squire
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Quote:
Originally Posted by Han Fastolfe
So i would appreciate any suggestion because i have no idea how the build could be improven..
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I don't know how you managed to do most of DOA HM without it but.... SY?
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