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Old Apr 10, 2011, 11:19 PM // 23:19   #321
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Originally Posted by Dzjudz View Post
You have already indicated the greatest problem of playing a support role with heroes: heroes aren't really proactive fighters without some guidance. The best tip is probably that on your monk you might be better off playing a smiter. Otherwise, maybe something like an AP Boon-Prot will allow you to call targets for your heroes, this is especially helpful with Discord heroes. I find AP Boon-Prot fun to play as well (trying to get out as many Selfless Spirits + Aegises + Seeds of Life with AP ), but you may find otherwise. If you want to stick to a pure support role, you might consider switching your Discord heroes for something else.
Thank you for your answer!

AP Boon-Prot looks very fun indeed, I had not thought of. I'll try it ! But actually if i want to stick to a pure support role, what can I redeem my 3 N Discord for? What are the other teams that are different from the Discordway and can be more efficient for me?
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Old Apr 11, 2011, 12:11 AM // 00:11   #322
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I'd say: 2 rits (SoS and ST), 2 mesmers (Panic/ESurge and Ineptitude), an MM (AotL/Jagged Bones), a curse prot necro and a 7th optional hero such as a commandagon or a dedicated resto necro.
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Old Apr 11, 2011, 03:44 PM // 15:44   #323
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I've only recently come back and just started playing around with the 7 hero groups and i still have some elites to capture but i generally go with a modified sabway 2 mesmers (panic and ineptitude) 2 warriors (100 blades with bleed/deep wound) and a SF ele.

Depending on which character i'm playing i'll replace one of those or drop one of the war/mes/ele, and normal mode is a piece of cake, only tough part so far was 3 dolyak masters with a 6 man group (1 war and 1 mes) but still made it through.
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Old Apr 11, 2011, 04:42 PM // 16:42   #324
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Quote:
Originally Posted by Third View Post
Thank you for your answer!

AP Boon-Prot looks very fun indeed, I had not thought of. I'll try it ! But actually if i want to stick to a pure support role, what can I redeem my 3 N Discord for? What are the other teams that are different from the Discordway and can be more efficient for me?
Triple smite monk, Necrithealer, Panicmes, Ineptitude mes, SoS/SoGM spirit wrangler hero
but that's just me loving RoJ on call (when you want them to target a certain enemy and only that enemy, hotkey the buttons for their RoJ's, disable them on their bar, target, use the hotkeys - works against Abaddon as a 1-chain KO)
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Old Apr 12, 2011, 08:49 PM // 20:49   #325
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Just gettin back into the game after a year and tryin to do some vanquishing.. am i on the right track??? critiques would be helpful lol

my main is the first para..

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Old Apr 12, 2011, 09:40 PM // 21:40   #326
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if your just vanquishing then that is to much defense. way to much.
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Old Apr 12, 2011, 10:03 PM // 22:03   #327
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yea its only for vanquishing.. what would u change??? my mind isnt as broad like it use to be lol
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Old Apr 12, 2011, 11:27 PM // 23:27   #328
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Get rid of Discord. Put in ER protter, Orders and either a Mesmer or a MM. The Commandagon needs GftE and Anthem of Envy. Prolly should get rid of the Motigon and grab another Commandagon, too.

Also, having a hero carrying Anthem of Flame to keep up your AR = win.

In case you don't micro (which I imagine you don't), ST > SoGM. With ST on your communing hero's bar, you can slot in Shelter. Enfeebling Blood is not needed when you have Anthem of Weariness.

What you basically did was to throw Discordway, half-Spiritway and Racway together. While you certainly could've picked worse pvx bars, this shouldn't be your mentality when you make a 7h team.

Last edited by Haggis of Doom; Apr 12, 2011 at 11:31 PM // 23:31..
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Old Apr 13, 2011, 03:49 AM // 03:49   #329
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ah thanks for tip...
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Old Apr 13, 2011, 06:23 AM // 06:23   #330
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I'd take Dual "Fall Back!"'s over Anthem of Flame if I had to choose between the two. Anthem of Flame works on Spirits, but as an AR maintainer, you need to stop to use it. "FB!" also gets you to the next mob faster and makes sure your minions are at least healthy enough to survive a casting of Death Nova.
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Old Apr 13, 2011, 06:26 AM // 06:26   #331
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Quote:
Originally Posted by Kaida the Heartless View Post
Anthem of Flame works on Spirits,
I dont think that is true. Anthem of Flame only works on party members, not allies.

Last edited by Daesu; Apr 13, 2011 at 06:28 AM // 06:28..
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Old Apr 13, 2011, 06:28 PM // 18:28   #332
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Correct, Anthem of Flame works only on party members.

The build will get you through all areas no problem, but as a personal preference I stay away from spirits in a vanquishing build. Vanquish battles are very brief and just outside of reach from each other (vs mission 'epic' battles which tend to be longer and stationary), so spirit heroes are on constant strain in terms of recharge and energy. It's up to you though, especially if you need to power Spirit Light.

Not mandatory, but a spike heal such as Spirit Transfer in place of your third Kaolai could save you some deaths. When a party member is literally about to die but Mend and Light are on recharge they drop and waste Kaolai anyway.

4 res is overkill for Vanquish, especially since you don't permanently party wipe back to outpost. 3 seems to be the golden number for reses.

From my experiences, Recovery is not worth it b/c heroes will spam Mend until all conditions are gone anyway.

I don't think I see any hex removal, 2 Hex Eater Signets is more than enough and can easily fit on any hero not using their secondary yet.

2 Enfeebling Blood may be overkill since it's both aoe and short recharge.

2 Fall Backs! is a godsend in vanquish builds, nearly permanent IMS.

Last edited by SongOf; Apr 13, 2011 at 06:30 PM // 18:30..
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Old Apr 13, 2011, 07:37 PM // 19:37   #333
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So the general consensus is for the most effective AI/heroes team most commonly consists of at least the following 6.

3 discords, the meta/wiki version typically.
1 SoS support (I go Rt/Mo and bring two hex removals for giggles)
1 panic mes with hex eater sig for cover
1 ineptitude spammer mes

I play a paragon so the million dollar question, what's a great offensive hero build to go with this combo?
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Old Apr 13, 2011, 08:12 PM // 20:12   #334
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Great offense w/o use Mes(already taken)?
My ideas:
-RoJ(Aoe dmg, hex+cond removal, can slot some nice utility).
-2nd Rit(probably SOGM).
-Umh...maybe Derv or War, with proper build? Meele AI sucks, so it isn't that reliable for dmg.
If playing NM stuff...Ele?
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Old Apr 13, 2011, 09:58 PM // 21:58   #335
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hi, i'm just looking for some impressions/suggestions, it's the first time that i post a build here.. i've tried it in some areas, but not in elite/high end HM, and i usually play it with a melee or barrage ranger. here's the build:







thank you for any suggestion!

Last edited by Alex_Sinter; Apr 13, 2011 at 10:10 PM // 22:10..
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Old Apr 13, 2011, 10:02 PM // 22:02   #336
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Quote:
Originally Posted by Alex_Sinter View Post
hi, i'm just looking for some impressions/suggestions, it's the first time that i post a build here.. i've tried it in some areas, but not in elite/high end HM, and i usually play it with a melee or barrage ranger. here's the build:







thank you for any suggestion!
I'd add PS over Convert on the MB and theres not much point in bringing soothing, other than that I can't see any major issues with it.
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Old Apr 13, 2011, 10:09 PM // 22:09   #337
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Originally Posted by Outerworld View Post
I'd add PS over Convert on the MB and theres not much point in bringing soothing, other than that I can't see any major issues with it.
thank you! soothing was a mistake i made with pawned, sorry :P i'll edit the build
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Old Apr 14, 2011, 06:29 AM // 06:29   #338
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Quote:
Originally Posted by Daesu View Post
I dont think that is true. Anthem of Flame only works on party members, not allies.
Got me. My mistake.
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Old Apr 17, 2011, 04:44 AM // 04:44   #339
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So i have been doing DoA HM lately with this build. I did everything except aargh and the fury because i aggroed 3 titan mobs in the 5th room and died. Originally i ran a communing rit, but the defensive spirits didn't synergise too well with the minions so i dropped it in favor of the ER. But still the team is quite fragile especially at To the rescue! and foundry 3rd room and its survival depends more on luck than anything else(interestingly putrid explosion helps a lot at To the rescue!, it wasn't even close without it, but now usually only 4-5 monsters survive and wipe us out). So i would appreciate any suggestion because i have no idea how the build could be improven..
btw all heros have mayor runes(I'm not sure if its worth the health loss) spears and doa shields and the necros have +10 armor insignias
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Old Apr 17, 2011, 10:09 AM // 10:09   #340
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So i would appreciate any suggestion because i have no idea how the build could be improven..
I don't know how you managed to do most of DOA HM without it but.... SY?
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